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[+] 3 points 1 year ago (2 children)
  • [–] 3 points 1 year ago (3 children)

    I think you're high on nostalgia. Failures are not memorable, that's why we can't remember them. What you describe are a bunch of big money makers from the big publishers. It's very easy to stear around them and still get more great games than there's time to play them.

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  • [+] 2 points 1 year ago (1 child)
  • [–] 1 point 1 year ago (2 children)

    The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.

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  • [–] 1 point 1 year ago (1 child)

    Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.

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  • [+] -1 points 1 year ago* (last edited 4 months ago) (1 child)