Might be better to pick a single thing for paralysis to do if simplicity is the goal. Some ideas:
- Miss the next turn - same as the TCG but probably too similar to sleep
- No movement for X turns - more of a literal interpretation of paralysis but seems like it might also just be a less strong version of sleep
- Chance of failing the next attack - represents the "fully paralysed" effect from the games, a little similar to both confusion and sleep
- Act last in the next round - represents the speed-reducing effect from the games, but is a little confusing in practice based on whether the target has already acted in this round or not
- Permanent speed reduction (well, as permanent as poison), could be similar to how Agility works - similar to above but maybe a bit simpler?
