this post was submitted on 14 Aug 2023
41 points (95.6% liked)
Dungeons and Dragons
11056 readers
98 users here now
A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!
/c/DnD Network Communities
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Other DnD and related Communities to follow*
- Tabletop Miniatures
- RPG @lemmy.ml
- TTRPGs @lemmy.blahaj.zone
- Battlemaps
- Map Making
- Fantasy e.g. books stories, etc.
- Worldbuilding @ lemmy.world
- Worldbuilding @ lemmy.ml
- OSR
- OSR @lemm.ee
- Clacksmith
- RPG greentext
- Tyranny of Dragons
- DnD @lemmy.ca
- DnD [email protected]
DnD/RPG Podcasts
*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- Posting news articles: include the source name and exact title from article
Format: [Source Name] Article Title
- Posts must have something to do with Dungeons and Dragons
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
For sure. Just bear with me, this is gonna get a little long-winded. Like, too-long-to-fit-into-one-post-on-Kbin long ;p
A lot of it depends on party make-up and playstyle. I'm gonna assume your party is rocking with the usual set-up: two melees, a ranged character, and a healer/spellcaster (you).
First thing to remember is that, as cleric, you kinda sorta have more responsibility than anyone else in your party. For instance, all the barbarian has to do is rush the bandit and swing his axe. As cleric, you're gonna be expected to attack, heal, buff and debuff. To be a great cleric, you’re going to have to pay attention every round—see who needs healing or a spell to cure frightened/confused/what have you. Some people don’t like this responsibility but I absolutely love it.
Your position on the battlefield depends on playstyle and party. If your party is configured anything like the one I mentioned, then I think your best bet is to be between your melee and ranged allies. Basically, you want to be close enough so that your spirit guardians can really mess with your enemies but not so close they can fuck with your concentration.
SPELLS TO CONSIDER:
Other than the ones mentioned before, here's a few more…
Healing word: use it sparingly, mostly to bring your allies back to life. There's no point in wasting the slot if your ally just got nicked for 5hp. Save it for when they lose consciousness and are on the brink of making death saves.
Aid: Great for a majority of the game. Personally, I like using a third level slot to give my allies +10hp. Because the health from Aid ISN'T considered temporary, the extra temp. hp from Twilight Sanctuary stacks with the hp from Aid. So, with aid and TS, at low levels you can almost double your party's HP.
Spells gained through twilight domain: You gain access to some of the best spells IMO. Faerie Fire, Moonbeam, See Invisibility, Leomunds Tiny Hut, and Greater Invisibility are all great spells. Pair moonbeam with an ally who has booming blade and bosses (aka your DM) won't know where to go.
Put greater invisibility on your rogue (or druid) out of combat to steal anything you want.
Use LTH whenever your party needs a rest, and even as choke points to mess with your enemies (they can't go through the hut, neither can magic).
...