You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish...

Which game(s) was that for you?

you are viewing a single comment's thread
view the rest of the comments
[–] 13 points 1 year ago* (1 child)

Hear me out.

I liked Andromeda's concept. I liked some of the side quests and characters, with the SAM & Ryder relationship being particularly interesting to me. FemRyder's VA was good.

The gunplay was the best of the franchise, even better than the excellent ME3MP which I dumped tons of hours into. It looked fantastic and ran well.

…But yeah, the story felt like a first draft, part 1. Which is, reportedly, exactly what it was.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 12 points 1 year ago* (2 children)

    The concept makes a lot of sense and was really really cool.

    I saw a playthrough and I had 3-4 problems:

    • everyone seems to be better at colonizing on their own, separate from the home base, whose literal only purpose is to colonize.
    • (mechanically the whole colonization thing is trivialized by mary sue story progression and deus ex machina devices)
    • all the new aliens are once again roughly 2m tall humanoids
    • the ending felt... very "we need setpieces" and "absolutely make it a parade of every minor character we talked to"

    ME1 even had Rachni, as non-humanoid npcs, could have something like that...

    (And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule. It's 99% a direction and writing problem.)

  • source
  • parent
  • hideshow 4 child comments
  • [–] 7 points 1 year ago

    I'd say part of the problem for Andromeda was that everyone else got there first in terms of colonization; the player isn't exploring a new location, untouched by colonists, they're going to an established settlement and exploring around that instead.

  • source
  • parent
  • [–] 4 points 1 year ago

    Yeah! There was a twist with the Kett to kinda justify 2 meter humanoid aliens, but still.

    And obviously most parts of the art departments did their job well. Hilarious but not game breaking bugs were the exception to the rule.

    It was released like a month too early; I don’t remember any bugs or art oddities in my playthrough. In fact, I thought the movement animations in particular were the best of any game I’ve played, and might still be.

    Ugh, that game needs a redo, even though I know that would never happen.

  • source
  • parent