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submitted 3 days ago by [email protected] to c/[email protected]
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[-] [email protected] 10 points 3 days ago

The situation about the dev's not happy with how arcadey the gameplay is surprises me.

I found the gameplay too high stakes, I felt like everywhere I went when I tried it I'd die instantly without any idea where the shots were coming from. Like Hell Let Loose or Firestorm with blocky art.

[-] [email protected] 7 points 3 days ago

For me personally, it had some of the features of a milsim, like quicker deaths, squad chat, medics, etc, but lacked a lot of the team-oriented objectives that bring a team together, like larger maps, even quicker deaths, stamina management, resource management and spawns.

Essentially, it was a bit of a rough combination of arcade and milsim and didn't quite fit the bill of either. If nearly every single gun takes 1-2 hits to kill someone, but spawns are setup so that they're all within 100 yards of the other team, it really can get overwhelming incredibly quickly.

At least, that's how it felt to me. If nobody is required to make spawn points since they just show up for the main objectives, nobody is going to bother to drive around and set it up better without being friends IRL, or actually just into that part of a milsim fps.

[-] [email protected] 3 points 3 days ago* (last edited 3 days ago)

It feels a lot like BF2 back in the day but with a BF:BC2 and above style unlocking system. I'm surprised that was not the intention, and they want something more like Arma or Squad, when they clearly understand what used to make Battlefield so good since they replicated that and not ARMA or Squad.

[-] [email protected] 1 points 3 days ago

Right?? Exactly my thought. When I started playing this I felt very much reminded of some of my fondest gaming memories.

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this post was submitted on 01 Aug 2025
321 points (98.8% liked)

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