this post was submitted on 18 Aug 2023
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[โ€“] [email protected] -1 points 1 year ago (2 children)

I think that the velocity of the tram has nothing to do with the velocity the people it is running over until it actually runs them over and transfers momentum to them.

The portal puts a gap in between the tram and the victims, so there is no physical contact to transfer momentum. Momentum is a physical property, it cannot be transmitted without contact.

Therefore, in a frictionless vacuum the people must keep their original velocity and momentum regardless of the speed of the portal or whatever is pushing it forward.

If it worked the other way, Chell could not have leapt off of a ceiling and been launched out of the other side in the game. If portals transmit momentum without touch, then Chell would have first impacted an unmoving object with the same force as hitting the floor.

You can't have it both left moving objects fly though unimpeded keeping their original momentum and also have unmoving objects suddenly gain momentum from a moving portal.

The portal does not affect momentum, it is a break in momentum. Momentum does not transfer across portals.

The momentum stays with the object that passes through the portal.

[โ€“] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Quantum states can jump long distances without particle interaction, this includes energy transfer (you just need a measurable latent possibility for particle interaction!)

https://www.discovermagazine.com/the-sciences/first-demonstration-of-energy-teleportation

https://www.scientificamerican.com/article/nil-communication-how-to-send-a-message-without-sending-anything-at-all/

https://www.nature.com/articles/ncomms7811

The scifi answer that makes sense is that the space curvature around portal and shifting the object between two frames of reference (perhaps through frame dragging effects / gravity-wave like space warping) imparts momentum and it is conveyed from the portal as it is the thing which has to put in energy to correctly warp space for the object transfer.