this post was submitted on 17 Jul 2025
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Being "normal" doesn't make it okay.
I never said it did, but at the same time the fact is that those people probably aren't needed anymore. And they may not be for a year or more for another project. That's the nature of development like this. A lot of game development is very specific and people are hired for that specific need. Unless the studio is large enough to be handling multiple projects in various stages of development, keeping all those developers on staff that have no work to do for months or years after release doesn't make sense.
Just pointing out that it shouldn't be taken by anyone as an indictment of the game or development team, how it was received, or necessarily any future plans. It's par for the course.