Wakapedia has put out an economy survey for everyone.
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Star Citizen Economy Feedback Survey
When you submit this form, it will not automatically collect your details like name and email address unless you provide it yourself.
Tell us about yourself
1.What is your Star Citizen player handle? (your name as it appears in-game)
2.On average, how many hours a week do you play Star Citizen?
- [ ] Less than 5
- [ ] 5 to 10
- [ ] 10 to 15
- [ ] 15 to 20
- [ ] 20+
3.Roughly, how much UEC do you have in your in-game bank account?
- [ ] Less than 10k
- [ ] 10 to 100k
- [ ] 100 to 500k
- [ ] 500k to 1m
- [ ] 1 to 3m
- [ ] 3 to 5m
- [ ] 5 to 10m
- [ ] 10m+
*Note: 4,5, & 6 all use the same list of activities:
- FPS Combat Missions
- Ship Combat Missions
- Hauling Missions
- Courier Missions
- PvP Bounty Missions
- Salvage
- Mining
- Free trading (trading using your own UEC)
- Sandbox Gameplay (contested zones, storm breaker, etc)
- Temporary, release specific events (e.g., Save Stanton)
4.Drag to rank your favorite in-game activities (top = favorite)
5.Drag to rank the in-game activities that earn you the most UEC (top = most)
6.Drag to rank the in-game activities you would do even if they paid nothing (top = most likely)
Gameplay
7.Rewards
*Note: the questions for #7 all use the same scale:
- Much too low
- Too low
- Fine
- Too high
- No Opinion
Rewards provided for completing missions
The potential rewards for free trading
The potential rewards for mining
The potential rewards for salvage
8.Prices
*Note - the questions for #8 all use the same scale:
- Much too low
- Too low
- Fine
- Too high
- Much too high
- No Opinion
Prices of FPS weapons
Prices of FPS ammunition
Prices of FPS consumables (e.g., medpens, food, drinks)
In-game (UEC) ship/vehicle prices
Prices of ship/vehicle components
Prices of ship/vehicle weapons
Prices of ship/vehicle consumables (e.g., fuel, countermeasures)
Prices of ship/vehicle ordnance (e.g., missiles, torpedoes)
Prices of clothing items
Prices of commodities
9.Drag to rank your favorite loot items (top = favorite)
- FPS attachments
- FPS weapons
- Vehicle weapons
- FPS armor
- Vehicle Components
- Consumables
- Commodities (Laranite, Beryl, etc.)
10.How long should a system-wide event affect the in-game economy after its conclusion?
- 1 day
- 1 week
- 1 month
- 6 months
- Forever
11.Do you currently engage in, or have interest in, Free Trade, using your own UEC to buy goods at one location and sell them for profit at another (i.e., hauling for profit)?
- Yes
- No
Free Trading
12.When trading, how do you balance risk and profit potential?
Please indicate your preference between safer, lower-profit routes and riskier, higher-profit routes.
- Strongly prefer safe, low-profit routes
- Somewhat prefer safe, low-profit routes
- No preference
- Somewhat prefer risky, high-profit routes
- Strongly prefer risky, high-profit routes
13.What is the most profitable commodity for you to trade among the following?
- Osoian hides
- Waste
- RMC
- Aluminum
- Medical supplies
14.How did you determine the above selection is the most profitable?
- By checking the trading information in the game
- By asking other players
- By consulting 3rd party trading websites
- From a YouTube/Twitch
- By asking AI
- I decided it myself
*Note - Questions 15 and 16 both use the same list:
- Restock rate (how quickly items are resuplied at this shop)
- Recent Transactions (History of recent purchases and sales at this location)
- Price Trends (recent price changes for items at this shop)
- Next Restock Countdown (Time remaining until the next shipment arrives)
- Item Popularity (how commonly this is bought or sold by players)
- Best Sell/Buy Locations (suggested locations where this item sells for more or less)
15.Drag and rank the following features in order of importance for a Shop (item) kiosk, from most important to least important (top to bottom)
16.Drag and rank the following features in order of importance for an Admin (commodity trading) kiosk, from most important to least important (top to bottom)
17.Which of the following ways should other players' actions influence prices in in-game shops for all players?
- [ ] Piracy
- [ ] Free trading
- [ ] Looting/salvage recovery
- [ ] System-wide events
- [ ] Hauling missions
18.Drag and rank the following ways you'd be most excited to spend excess in-game UEC, from most appealing to least appealing (top to bottom)
- Survival, Maintenance, and Upkeep Costs (e.g., food, fuel, wear-and-tear systems)
- Unlockable Experiences (e.g., missions, locations, narrative content)
- Skins and visual customizations (e.g., armor, ship paints, base decor).
- Luxury or Novelty items (e.g., rare collectibles, branded goods, vanity items)
- Emotes and social gestures (e.g., new animations, dances, roleplay tools).
19.Tell us your ideal Star Citizen fantasy: What would you do if you had every item and unlimited UEC? Try to write at least 3 sentences to help us understand your vision. (Please enter at most 800 characters)
Edit: formatting
Yeah, it would be awesome if they created NPC rescue missions. I'd also like to see missions where you go into a burning building/ship to put out the fire and rescue NPCs (Once we get fire).