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submitted 1 week ago by [email protected] to c/[email protected]

It's clear that game developers are going to lobby this thing and hard. It can't be a "grassroots" movement anymore hoping on the support of some big names out of the kindness of their heart. It needs some "professionalisation". It can't just be "Ross and his invisible army will handle it" anymore.

  • a website with
    • a list of public names supporting the movement e.g "supported by these companies 'Game developer A', 'Game Developer B', 'Preservation Group A', 'Preservation Group B', 'X number of individuals from country A', 'Politician A', 'Politician B', yada yada yada"
    • the representatives of the movement (not just Ross, but those on the names of the initiatives and so on)
    • a "how do I get involved" section
      • ways to donate and where the money is going
      • how to join internally (a private forum or group)
      • material to spread if not on the inside like links, images, and videos
      • calls to action
      • whatever else you come up with
  • coordination and a game plan
    • who is doing what with whom and when
      • Member is talking Game Preservation company for sponsorship
      • Member is coordinating with community to have a protest in front of UK parliament on some date
      • Member is having a meeting with Members of Parliament to get support
      • and so on
    • a group of designers and artists making content for the movement
    • publicly available research to refute existing and possible claims made by lobbying groups and naysayers
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[-] [email protected] 0 points 1 week ago

I see you're missing the point of my entire post and also misunderstanding a bunch of other things. Maybe it's on purpose, but I won't assume malice just yet.

Biggest thing I'm talking about is project management and marketing. Most of what I've seen is a loose collective of people doing things. There isn't much outwardly visible direction of the initiative. Yes, there's "past actions", but for example there's no branding for the website, no color schemes, no marketing material, no shared talking points, no list of people reach out to, no simple overview of current campaigns (no, not governmental campaigns but things like awareness campaigns, sit-ins, group calls, etc.), there are no official meetings people can dial into and watch/listen, there's no official stream listed, and so much more.

Unlike that crap the lobbying group posted, there's no page with big names supporting the initiatives: see the Linux Foundation "members" page for an example of what I'm talking about it.

Also, regarding members, it shouldn't require clicking through the initiative's pages to find out who's doing what. It should be on the homepage under https://stopkillinggames/members . A page with heads like the one on redhat or this one on Veilid or this one on Buffer. There are many good examples on "Stellar About Us Pages".

this post was submitted on 07 Jul 2025
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Stop Killing Games

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[EU/UK] Stop Killing Games:

The consumer movement to stop game publishers from destroying older games with kill switches.

The goal is to reach 1 million signatures in the EU so that the european parliament will respond to the initiative that then leads to regulation that requires end-of-life plans for games to stay playable.


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