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[–] 27 points 1 year ago (1 child)

I mean, he's said before that shitty code doesn't make for a good or bad game. He gave examples of lots of successful games that have "bad" code and that it doesn't matter and people should just make games.

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  • [–] 22 points 1 year ago (2 children)

    Not sure if it's still the case, but the code of balatro was a single giant file with if cases for every card

    Bad code can make great games. But it will also make them very hard to maintain

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