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[–] 111 points 1 year ago (3 children)

Absolute fucking clown. He's just scared of open sourcing old games because everyone will see how shitty his code is...

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  • [–] 39 points 1 year ago (1 child)

    But that's not even what Stop Killing Games is about...

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  • [–] 7 points 1 year ago (2 children)

    It's one possible solution for one of the problems under the same umbrella. If you can't or don't want to run the servers for your online game (eg: Echo VR), just open source the server's code and let the community keep the game running.

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  • [–] 13 points 1 year ago (1 child)

    You don't need to open source the code to release the server binaries.

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  • [–] 27 points 1 year ago (1 child)

    I mean, he's said before that shitty code doesn't make for a good or bad game. He gave examples of lots of successful games that have "bad" code and that it doesn't matter and people should just make games.

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  • [–] 22 points 1 year ago (2 children)

    Not sure if it's still the case, but the code of balatro was a single giant file with if cases for every card

    Bad code can make great games. But it will also make them very hard to maintain

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