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Video games in general, I've never stopped playing them.
There was a period of time where I thought I stopped liking them. But it was just because everything new was trash (early access slop or f2p nonsense) or my anti-genres.
Same here. I try not to nostalgia-hole myself too much, because I don't want to fall out of touch with the state of things and end up like a crotchety old person complaining about how great things used to be.
I found myself caring less and less about newer games, and thought I was just getting over gaming in general. But when going back to replay some old favorites on a whim, I realized I still enjoyed them just as much as I used to. I don't know if it's a style thing or just the difference between physical-only and newer digital release models, but it does feel like they don't make games like they used to.
What I've noticed over the years has been how accessible the unity engine is for new developers.
So many unity games tend to look the sameish. They use the same free content packs and follow the same tutorials. Unfortunately this engine also sucks for performance and it's easy for it to feel slow and clumsy without extra effort.
After the popularity of Minecraft and Fortnite, it seems like every developer has been chasing that dragon. Bolting survival, crafting and grinding into their games.
It can be done well, but most of these games feel like classic mmorpg grinding, while offering nothing enjoyable in exchange.
On top of that there are predatory games that attempt to normalize the behavior of paying to win or accelerate earning something. Many unfortunate kids have been fooled into spending thousands of real dollars on what equates to nothing. In older games you earned outfits and characters based on skill and achievements.
Many modern games feel hollow and gross.