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submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]

So people are patiently waiting for the new text Gen model and I'm one of them, it's a good thing that the devs are taking their time with it, but there's an issue that has been plaguing ACC since day 1 and it's the inability to leave the character, you can't go anywhere else without them talking to you, even if you are absent. you could leave the tavern that they are in and go to Jupiter and the character will still talk to you as if you are still there, even if the model acknowledge that you are not with them, and you are like, 50 miles away from them, they will repeat phrases like "don't forget, we are a team, be safe and I will be here when you come back", "be quick, I will wait for you here" and "I will wait, but don't you forget about me!", even if the the character is dead, ACC will make it all about them, you can't just escape.

It's frustrating, I feel like ACC will receive a massive upgrade if it incorporated some elements from Ai RPG and Ai adventure, here's some examples (also double as suggestions):

  • you can roam freely on while your companion(s) stay in their own residence/club/school of magic and you can visit them from time to time, if the setting is in the real world and you haven't talked to them in a while, you can get messages like "bro where are you? Haven't seen you in days! Are you alright?"

  • Your companion aren't eternally bound to you and not invincible, they can get trapped somewhere for example and you need to find help from far away to get them out of their miserable situation.

  • they can get caught by bandits and you have to track them down to get them back, a solo adventure until you get set them free.

  • if you enter a cave or a dungeon and there's a forked path, you and your companion(s) can split to cover the entire area, continuing your exploration alone for a while until you group up with them.

  • when the character is talking to you, you can see their portrait alongside their names like normal, but when you are on your own, without them physically around you, it changes to just text like Ai RPG/adventure, no names, no portraits (except yours) just a wall of text until you meet/interact with them. Let's say you made a character that's deep in some dungeon/cave and you are going on your way to meet them, there will be no interactions until you get to them, this builds tension and immersion.

  • reserve emojis usage for mobile interactions, characters can use them only if they are messaging you through their smartphones/pc.

  • (this one is complicated, could be very hard to implement but I'm throwing it out anyway) if you are in very dark dungeon and your companions are split throughout the place, you can hear commotion, grumbles, murmurs, groans, insults and cries, these ambient sounds could be anyone, your enemies, your friends, who knows? you don't know who is it for sure, if they are not far away, instead of receiving text only responses since you are on your own, the responses of the characters during their fights appears but their names and portraits are covered/blacked out, you are given subtle hints on who is it, like imagine seeing a response from "unknown" with a black/question mark portrait saying things like "have at thee! you hear the grunts of an old man and the clanging of swords" with the hints that are given, you know it's your paladin companion, but until you see them yourself or they announce themselves to you, their names and portraits are unknown/covered, Would be amazing in horror/mystery/thriller type adventures.

Now I'm not a programmer, I have no experience with Ai or LLMs, I'm just a casual ACC user and have been using it for over a year now, my questions are: how hard it is for those suggestions to be implemented? Is it going to be difficult, take a ton of time to or borderline impossible to work on? With few of these suggestions implemented (or potentially, all of them) perchance's ACC would topple the competition and would see a traffic surge, just like the traffic pump with the image Gen update, since it fixes many, if not all the issues with ACC, keep in mind, this isn't my demand list, just a couple of suggestions to iron out the quirks and issues that ACC is known for and give it QoL features that will elevate immersion and roleplay.

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[-] [email protected] 2 points 3 days ago* (last edited 3 days ago)

Ok now I get what you're saying, I just wanted to clarify myself in case something was misunderstood.

It kinda suck that we would still need to micromanage stuff, but it is what it is, it's not all sunshine and rainbows, but in my opinion, if ACC is to move past the flawed sandbox that it is now and move toward something that eclipses AI Dungeon and other ai chatbots, it needs core overhaul for stuff like absence, tension, disconnection, and character state awareness, because treating all characters as omnipresent, immortal and clingy conjoined twin gets old really fast as you try to do something alone in the story (the narrator doesn't help).

I hope the devs will give their insights on the matter.

this post was submitted on 12 Jun 2025
4 points (100.0% liked)

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