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[–] 2 points 1 year ago (3 children)

Besides that I just kept feeling like it was "been here, done that". I remember at one point there is a small village and you have to choose to pull their power source or leave it and it felt so damn familiar, I didn't bother continuing much past that. I felt like if I hadn't played a bunch of elder scrolls and fallout games it was probably great but for me it was so much retreading old ground I couldn't stay interested.

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  • [–] 1 point 1 year ago (2 children)

    That’s literally one of the first missions 😭

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  • [–] 2 points 1 year ago (1 child)

    ...yup. I didn't get far. I vaguely remember there were a bunch of other little things but that one drove it home. It was literally a tamer version of fallout 3 opening.

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  • [–] 2 points 1 year ago

    I feel like Outer Worlds at least tried to have a message. But they got scared and pulled away and gave up before the end. It starts way stronger than Fallout 3 imo. At least when it comes to writing and story. It’s of course not a SERIOUS game, but it tries to say something even if it does give up. In my experience Bethesda games are allergic to having a message or point.

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