β² 407 βΌ It's perfect!! (lemmus.org) submitted 1 year ago by sundray@lemmus.org to c/comicstrips@lemmy.world 27 comments fedilink hide all child comments Choosing a video (color) - 447 | Azul Crescent's silly scribbles
[β] pruwybn@discuss.tchncs.de 46 points 1 year ago* (4 children) Or a video about speedruns of a game I've never played. permalink fedilink source hideshow 8 child comments replies: [β] NorthWestWind@lemmy.world 14 points 1 year ago Every Goomba Glitch in Super Mario 64 permalink fedilink source parent [β] christian@lemmy.ml 13 points 1 year ago* (last edited 1 year ago) (1 child) I have never played Mario 64 outside of a couple five-minute sessions on a Toys-R-Us demo when I was maybe 10, but the Watch for Rolling Rocks half-A-press video - a speedrun with the added condition that a longer time will trump a shorter time if the player presses 'A' (jump) less than in the faster run - is almost unquestionably my favorite youtube video ever. It's a hilariously silly niche thing, but beyond that it's like watching someone try to explain their doctoral dissertation, making their best attempt while knowing full-well both that they won't be able to get their audience to follow every piece and also that no one else is as engaged in the topic as they are. As long as I don't feel like a captive audience, I can find a real joy in exposure to that sort of enthusiasm. Laying that on top of something that's just a little funny hits the spot for me so much. Now, you're probably wondering what I'm gonna need all this speed for. After all, I do build up speed for twelve hours. But to answer that, we need to talk about parallel universes, and if you thought my other tangents were complicated, just you wait. Okay, so Mario's position is a floating point number, but it's converted to a short when the game uses it to test for collision with floor triangles... permalink fedilink source parent hideshow 2 child comments replies: [β] WalrusDragonOnABike@reddthat.com 4 points 1 year ago The video explaining invisible "walls" in Mario 64 is similarly great. permalink fedilink source parent [β] tetris11@lemmy.ml 3 points 1 year ago heck yeah permalink fedilink source parent [β] hydroptic@sopuli.xyz 3 points 1 year ago Oh, turns out I'm not the only one who does that permalink fedilink source parent
[β] NorthWestWind@lemmy.world 14 points 1 year ago Every Goomba Glitch in Super Mario 64 permalink fedilink source parent
[β] christian@lemmy.ml 13 points 1 year ago* (last edited 1 year ago) (1 child) I have never played Mario 64 outside of a couple five-minute sessions on a Toys-R-Us demo when I was maybe 10, but the Watch for Rolling Rocks half-A-press video - a speedrun with the added condition that a longer time will trump a shorter time if the player presses 'A' (jump) less than in the faster run - is almost unquestionably my favorite youtube video ever. It's a hilariously silly niche thing, but beyond that it's like watching someone try to explain their doctoral dissertation, making their best attempt while knowing full-well both that they won't be able to get their audience to follow every piece and also that no one else is as engaged in the topic as they are. As long as I don't feel like a captive audience, I can find a real joy in exposure to that sort of enthusiasm. Laying that on top of something that's just a little funny hits the spot for me so much. Now, you're probably wondering what I'm gonna need all this speed for. After all, I do build up speed for twelve hours. But to answer that, we need to talk about parallel universes, and if you thought my other tangents were complicated, just you wait. Okay, so Mario's position is a floating point number, but it's converted to a short when the game uses it to test for collision with floor triangles... permalink fedilink source parent hideshow 2 child comments replies: [β] WalrusDragonOnABike@reddthat.com 4 points 1 year ago The video explaining invisible "walls" in Mario 64 is similarly great. permalink fedilink source parent
[β] WalrusDragonOnABike@reddthat.com 4 points 1 year ago The video explaining invisible "walls" in Mario 64 is similarly great. permalink fedilink source parent
[β] hydroptic@sopuli.xyz 3 points 1 year ago Oh, turns out I'm not the only one who does that permalink fedilink source parent