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Doom playing full screen at 50FPS on a Commodore64
(oldbytes.space)
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I was so shocked first! Back when I was a kid I was super hyped when a Hungarian team had announced that they would make a Doom knockoff called Boom! I bought the game as soon as I could, and while I still played it a good bunch, I was a bit disappointed that it was basically an old RPG style 90-degree-turns-only, central projection kind of shooter with mostly static (non-moving) sprites and joystick aiming. And that was pretty much all that they could squeeze out of the hardware, spread over several floppy disks.
Since the map was mesh/cell based, and every enemy was in the center of one cell, it was faster to just turn-move-turn-move-turn and shoot with a centered crosshair than aiming with your constant speed joystick.
Even THAT game had serious frame rate limitations, so I couldn't believe my eyes when I saw the gif.
If you're looking for an honest-to-goodness running on C64 hardware FPS experience that is as close to Wolfenstein 3D/Doom that we've seen so far, there is a really impressive demo from jimi9757 where he made a ray casting engine for c64. You can see that here.
Perhaps even more impressive is he made a version for the Commodore PET too.
Holy mackerel, this is cool! Thanks! I also played Total Eclipse, which was a bit closer to being 3D (and Stunt Car Racer!), but this jimo stuff seems to run much faster.