this post was submitted on 11 Feb 2025
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It has a lot of frustrating things in it. You lose EXP if you die. The quests have a maximum level you can do them at and still get credit, and the monsters are designed to be too strong to solo. Items break down over time, so you need merchants to make stuff for you. Anything not in your inventory or a safehouse chest goes poof at maintenance. Just yesterday I was doing a quest to follow a treasure map and I got the message "a gust of wind blows your treasure map away!" and I had to start over. It's certainly hardcore in a lot of respects.
While the difficulty is challenging, what pisses me off is two things:
I would love to play a MUD where all the monsters and NPC's are fully simulated and detailed!
That said, I suffer through it because it's an established MUD with a large playerbase, lots of online resources and documentation, has a client on Steam, and I like the character customization and multiclassing system. You feel genuinely unique with all the race class options. Different backgrounds, different guild combos. Very few other MUDs have this much character customization.