this post was submitted on 21 May 2025
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[–] [email protected] 29 points 2 days ago (5 children)

Unpopular opinion:

Witcher 4 won’t be as good as Witcher 3 cause the third one was very good.

So no matter who they chose, it’s probably gonna be underwhelming.

[–] [email protected] 4 points 1 day ago

Nah, if the next Witcher MC was Dandelion, that would absolutely be the best one.

[–] [email protected] 8 points 2 days ago (2 children)

This is why we'll never see elder scrolls 6

[–] [email protected] 5 points 2 days ago (3 children)

Eh, I didn't like Skyrim as much as Morrowind, so I think there's some room for ES6 to improve on ES5.

[–] [email protected] 1 points 1 day ago (1 children)

But it's being made by the Bethesda that made Starfield. It's going to have a terminal case of Emil.

[–] [email protected] 2 points 1 day ago (1 children)

He apparently worked on Oblivion (and Skyrim), so there's a chance. He took a chance on Starfield and failed, so hopefully he learns from that instead of doubling down.

[–] [email protected] 1 points 20 hours ago

Yeah, but I don't have a ton of faith in him, especially given that one whiny twitter thread he made.

[–] [email protected] 3 points 1 day ago

Oblivion and Skyrim were both massive disappointments to me.

If ES 6 comes out, it’ll have maybe three skills - magic/combat/sneak. Any interesting/complicated lore will be retconned and shoved aside. (Why wasn’t Cyrodil a jungle? Where are my river drakes? What happened to Sutch? Where is my Colovian armor set?)

[–] [email protected] 6 points 2 days ago (1 children)

Morrowind is the best. Oblivion remaster is better than skyrim (in my Morrowboomer opinion) and that was just refreshing a 20 year old game. I feel like there is a lot of hype for TES6 that it may not live up to, but surpassing skyrim is definitely doable.

[–] [email protected] 3 points 1 day ago

Honestly TES6 has one thing going for it and that's that Skyrim is over a decade old now so matching the scale and scope of Skyrim is much more achievable.

In my opinion when a sequel falls flat or is outshined by an earlier entry in the series, it's usually because the studio messed with the formula for the gameplay, not because of a change in characters

[–] [email protected] 2 points 2 days ago

Oh we will see it ! I'm confident it's going to be shit, but who knows

[–] [email protected] 6 points 2 days ago

also the formula is starting to feel old so it won't have as much lustre as long as they don't reinvent themselves

[–] [email protected] 4 points 2 days ago (1 children)

I thought the same thing about Cyberpunk, they couldn't make lightning strike twice. But in the end, once the issues were fixed, it's also one of my favorite modern games.

[–] [email protected] 1 points 2 days ago (1 children)

Although I really liked cyberpunk and I’ve finished both that and Witcher 3 and cyberpunk is my favourite…

Really? I thought Witcher 3 was iconic, like it broke out of the regular gaming culture and into the mainstream, idk if cyberpunk did that.

My world would be better if Witcher 4 is better than 3 but I have doubts

[–] [email protected] 1 points 1 day ago

That's probably true, W3 is iconic in that regard. But Cyberpunk is just a great follow-up.

[–] [email protected] 3 points 2 days ago (2 children)

It can be better

If they fix the horrendous gameplay

[–] [email protected] 4 points 2 days ago

People downvote you but I feel you.

The gameplay just doesn't hold up, the combat is too basic, has no depth and become stale really quickly

[–] [email protected] 4 points 2 days ago (2 children)

Fix two things:

  1. The weird loot range issue, where if you’re not standing in juuuuust the right angle, you won’t be able to loot certain corpses or containers.
  2. The fact that, outside of combat, controlling Geralt feels like driving a boat. Weird large turn radiuses, slow start and stop, etc… The devs did this to make his movement look more natural, but it feels like the game is constantly fighting against or trying to correct your inputs.

Combine those two things together, and you get a consistently frustrating experience outside of combat. Installing a ranged loot mod was one of the biggest quality of life upgrades. You walk near a corpse or container, and it automatically gets looted.

The combat can also get repetitive at times, and the difficulty scaling is weird too. But as long as those two things and still deliver a good story, I think players will ultimately walk away happy.

[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

I feel like the repetitive combat is more a result of combat that actually encourages dodging and using signs rather than just standing still and slicing while the enemy either hits or not based on RNG, and the fact that in combat you truly are jumping around, dodging, parrying, etc. makes it more true to the source material.

The style of combat in The Witcher 3 also makes it so that if you do find yourself in a much higher level fight than you should be you can with enough tries manage to beat it. I had one playthrough where I took on the werewolf quest while too low level for it, didn't preserve any saves before the no turning back point for the battle. In order to save my save file I had to keep trying and failing to defeat the werewolf until I finally got the hits and dodges just perfectly enough to defeat the werewolf. It sucked but ultimately it was possible to complete and not just by an attempt with golden RNG rolls results

[–] [email protected] 1 points 2 days ago

If I ever replay it I'm going to try and remember the existence of this mod because it was painful