this post was submitted on 19 May 2025
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How is this in any way railroading?
The DM determined that A) the players would find this crown, B) they would not clean it when they found it, and C) it would get cleaned at some point the DM decides later, whether the players wanted it to or not. Good for a book, bad for D&D.
....
A) this makes no sense to describe as railroading, apparently finding anything plot or backstory related is railroading?
B & C) Players not doing what a dm expects isn't railroading. If the dm then turned around and said "no you don't do that" or decides to make it impervious to prestidigitation, that might fit the definition.
Railroading is removing player agency and not giving players choices. Players just doing something unexpected that throws you for a loop? That's called DMing.
My main point is that the DM gave them a crown but then for some reason panicks when they do something very mundane with it. It implies the DM has a rigid story set, rather than a sandbox for the players to explore.