this post was submitted on 07 May 2025
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I don't get why they don't just have like, install cards with cheaper but slower storage on them for smaller game devs or extra large games that require installation to the system first before it can run. Seems like the in-between of key cards and full speed game cards which still might be faster than downloads and also helps game preservation by having the game actually on the card. Kind of like CD ROM or floppy disc games on PC.
Because that would be good for the consumer. They make more money on digital only, you don't actually own the product, and you can't resell it.
It's a corporation's wet dream.
The best way to handle it would be to keep the core game files on a physical card that loads into RAM, and download the assets to the local drive.
The game-key cards can actually be borrowed or resold, it just doesn't have the game itself on it.
Until Nintendo says they can't.
It's even worse. All the people who defend the physical editions do it because when servers close, they can still play the game. A game key card is just a glorified digital release. When the servers close, you'll have a piece of plastic.
This is partly the case for any game that receives significant updates as well. Your disc/cart contains 1.0, but is that the version you will want to play 50 years from now when you can't download updates anymore?