this post was submitted on 02 May 2025
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A lot of games are written pretty 'middle of the road' to get as much of a broad base as possible. A few stand out though.
The Last of Us really hit hard when I played it. I came to the end of that game feeling a little bit like I had an adoptive daughter, and feeling guilty that I had, to my mind, let her down.
There wasn't much 'writing' in it but Shadow of the Colossus also hit me pretty squarely in the chest.
Hellblade: Senua's Sacrifice was another that had some real power to the writing. Go listen to this setup (stop at 2:47)and tell me that isn't made to give goosebumps.
Yeah, game writing gets thrown out the window 90% of the time because the writers far out pace the development team so it's commendable seeing the game writing being given some priority