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submitted 2 months ago by [email protected] to c/[email protected]

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[-] [email protected] 1 points 2 months ago

I think they had to strike a balance of "feels like what would actually happen in a game of DnD" and "we need to streamline some things to make it work as a movie." And I think they struck a decent balance. It was fun to see the times they failed a roll/skill check, and the creative solutions to problems.

this post was submitted on 30 Mar 2025
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