A Tumblr post discussing a snippet of a study about misogyny in video game culture and interactions: A 2015 study found that lower-skilled male
players of Halo 3 were more hostile towards
teammates with a female voice, but behaved
more submissively to players with a male voice.
Higher-skilled male players, on the other hand,
behaved more positively towards female
players. The authors argued the male hostility
towards female gamers in terms of evolutionary
psychology, writing, "female-initiated disruption
of a male hierarchy incites hostile behaviour
from poor performing males who stand to lose
the most status". 
Still the best gaming fact.

Someone on Tumblr replies: “Noted: misogyny is a skill issue”
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[–] 33 points 2 years ago (1 child)

Reminds me of this: https://journals.sagepub.com/doi/10.1177/0361684319871913

In short. The higher the social status of the woman compared to the man, the more likely the man is to sexually objectify her. Wheras women aren't more likely to do this based on relative status.

Objectification is defined as reducing a person to solely looks and sexual function.

Similar stuff is seen in primates. Females are easier targets to assert dominance over. Since they are physically weaker. Male long tail maqacues losing their status, would seek out younger/weaker targets to establish dominance over. Something that was interesting too, is that female maqacues with more masculine facial features, were less often subjected to dominance seeking behaviour (from both males and females if I recall correctly) than females with more feminine faces.

It seems to boil down to "who can I dominate with little risk?" Female? Easy. Big male? Stupid idea. Young male? No problem. Male of equal size? Potentially.

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