this post was submitted on 06 Mar 2025
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I was meaning donations, or funding from a socialist state. I guess I forgot financial backing could mean manipulative sponsorships, which obviously would be risk and could damage the project.
That's pretty cool! If you have your source code public and care to share, I would like to bookmark it.
They mentioned they would consider open sourcing the project when it is finished. https://redlib.zaggy.nl/r/GraphicsProgramming/comments/vbpk3j/comment/icauijl/?context=3
They do have some parts and related projects open sourced, including a subset of the integer-only software renderer used in the game.
It's still not entirely done (missing Cubemaps) and it's only a part of a larger project. I've been working on this project off and on for the past 4-ish years.
spoiler
I'm heavily using SIMD to rasterize triangles and all the buffers (minus the frame buffer) are swizzled in a Z pattern for better cache hits. Shadow mapping is rather noisy in some cases. It also supports normal maps and specular reflections.(Excuse the text having a fully transparent background)