this post was submitted on 09 Aug 2023
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The issue is the potential age of the potential audience. Some people are too young to understand they are gambling money that has fixed value on a CHANCE to win big without understanding the ODDS of winning big, and the marketing team behind this are counting on that. It's predatory behavior on people too inexperienced to know they are being scammed as the item they get has no real monetary value.
I have to say again, just because some people have a problem, doesn't mean we all have to miss out. My uncle is an alcoholic, should I not be able to have some brews and watch the chiefs? Some people eat to much sugar, my kid can't have a popsicle? Some people gamble to much, so it's bad for my kiddo to play that coin dropping game?
It's our job as parents to educate our kids on this stuff.
As a different take, I think it’s just an un-fun mechanic that infects an increasing number of what I’d otherwise consider “good” games.
Because the (broad-stroke) economics of it mean that only 1/100 people actually need to engage with loot boxes for the company to see a profit, they’re incentivized to shove that shit in all of our faces constantly even if most of us hate it.
So, “we all have to miss out” is a huge mischaracterization of how I’d react to loot boxes being banned.