anarchism
Anarchism is a social movement that seeks liberation from oppressive systems of control including but not limited to the state, capitalism, racism, sexism, speciesism, and religion. Anarchists advocate a self-managed, classless, stateless society without borders, bosses, or rulers where everyone takes collective responsibility for the health and prosperity of themselves and the environment.
Theory
Introductory Anarchist Theory
- Mutual Aid: A Factor of Evolution by Pyotr Kropotkin
- Anarchism and Other Essays by Emma Goldman
- Anarchy Works by Peter Genderloos
- Anarchism: A Beginner's Guide by Ruth Kinna
- Anarchism and Its Aspirations by Cindy Milstein
- Anarchy In Action by Colin Ward
- On Anarchism by Noam Chomsky & Nathan Schneider
- Anarchy by Errico Malatesta
Anarcho-Capitalism
Discord Legacy A collaborative doc of books and other materials compiled by the #anarchism channel on the Discord, containing texts and materials for all sorts of tendencies and affinities.
The Theory List :) https://hackmd.io/AJzzPSyIQz-BRxfY3fKBig?view Feel free to make an account and edit to your hearts content, or just DM me your suggestions ^~^ - The_Dawn
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I agree that the informational boundaries (I’d probably identify them as bottlenecks) for computer systems are not nearly as well defined as they are in computer systems and that is a good differentiator as most of my experience is with computer systems. I’d also point out that most sandwich counters use queues, which is a common tool to throw at distributed systems in computer systems as well.
As far as async communications being hard, that’s very subjective. I’m a firm believer in Rich Hickey’s differentiation between Easy/Hard and Simple/Complex. They’re orthogonal concepts. I think what makes that complexity hard for some people when designing asynchronous systems is that they want to recreate synchronous systems with the same invariants rather than using a toolkit more suited to asynchrony. So ease is largely about familiarity imo, even if the systems do tend to be more complex.
I’d say a similar dynamic exists for designing anarchist systems as well where people will attempt to recreate hierarchical dynamics within horizontal organizations and get frustrated when things don’t directly translate.
Yeah I also subscribe to Easy/Hard - Simple/Complex.
Async is simply multiplying by 2 for Complexity
If
myResult = doMyThingWithMy(args)
is a 1 thenIs a 2.
If you're adding in error and flow control complexity, we're simply arguing about how everyone cargo cults bullshit syntax and practices instead of using sensible things like a Maybe/Result monad where you have
Result<success, value>
and exceptions always crash.Which is just multiplying complexity in these cases by 3. If Complexity is a logarithmic scale it's just the next order. rather than the next next order.
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: