this post was submitted on 06 Feb 2025
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anarchism

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Anarchism is a social movement that seeks liberation from oppressive systems of control including but not limited to the state, capitalism, racism, sexism, speciesism, and religion. Anarchists advocate a self-managed, classless, stateless society without borders, bosses, or rulers where everyone takes collective responsibility for the health and prosperity of themselves and the environment.

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Introductory Anarchist Theory

Anarcho-Capitalism

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Anyone studying anarchist cybernetics ? Or like some form of anarchist economics/planning ?

I general how would market be abolished in anarchist society, and what steps can be taken now to go towards that goal ?

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[–] [email protected] 5 points 2 weeks ago (2 children)

I agree that the informational boundaries (I’d probably identify them as bottlenecks) for computer systems are not nearly as well defined as they are in computer systems and that is a good differentiator as most of my experience is with computer systems. I’d also point out that most sandwich counters use queues, which is a common tool to throw at distributed systems in computer systems as well.

As far as async communications being hard, that’s very subjective. I’m a firm believer in Rich Hickey’s differentiation between Easy/Hard and Simple/Complex. They’re orthogonal concepts. I think what makes that complexity hard for some people when designing asynchronous systems is that they want to recreate synchronous systems with the same invariants rather than using a toolkit more suited to asynchrony. So ease is largely about familiarity imo, even if the systems do tend to be more complex.

I’d say a similar dynamic exists for designing anarchist systems as well where people will attempt to recreate hierarchical dynamics within horizontal organizations and get frustrated when things don’t directly translate.

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)

Yeah I also subscribe to Easy/Hard - Simple/Complex.

Async is simply multiplying by 2 for Complexity

If myResult = doMyThingWithMy(args) is a 1 then

const myPromise = askToDoMyThing(args);
const getMyResult = await myPromise;

Is a 2.

If you're adding in error and flow control complexity, we're simply arguing about how everyone cargo cults bullshit syntax and practices instead of using sensible things like a Maybe/Result monad where you have Result<success, value> and exceptions always crash.

Which is just multiplying complexity in these cases by 3. If Complexity is a logarithmic scale it's just the next order. rather than the next next order.

[–] [email protected] 1 points 2 weeks ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: