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๐ป - 2024 DAY 12 SOLUTIONS -๐ป
(programming.dev)
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Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.
Everybody Codes is another collection of programming puzzles with seasonal events.
Solution Threads
| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 8 | 9 | 10 | 11 | 12 |
Icon base by Lorc under CC BY 3.0 with modifications to add a gradient
console.log('Hello World')
Rust
I essentially used flood fill to collect each region. Part 1 was then relatively easy: for each point, check how many neighbors are outside of the region.
Part 2 took me forever, and I ended up looking for hints online, where I discovered that an easy way to count the number of sides is to instead count the number of corners. Doing this for "normal" corners (e.g. in a square) was relatively easy, but "reverse corners" took me a long time. Corners like here what we see in the NE corner of the first
Cin the third row here:I'm more or less happy with my solution, but my brain is now totally fried.
https://gitlab.com/bricka/advent-of-code-2024-rust/-/blob/main/src/days/day12.rs?ref_type=heads
Counting the number of corners was a very useful hint for part 2. I had the most trouble with detecting the double corners, i.e. like in the example where the two B fields touch diagonally:
Still, I would've taken a lot longer and probably made really-bad-performance-code without reading this :D