this post was submitted on 15 Nov 2024
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[–] [email protected] 29 points 1 day ago (9 children)

Is that because it's that simple, or just that the boilerplate is pre-written in the standard library (or whatever it's called in rust)?

[–] [email protected] 21 points 1 day ago (5 children)

Derive macros are a godsend. There's macros to automatically implement serialization as well. Basically a Trait that can automatically be implemented when derived

[–] [email protected] 10 points 1 day ago (4 children)

i've only read about rust, but is there a way to influence those automatic implementations?

equality for example could be that somethings literally point to the same thing in memory, or it could be that two structs have only values that are equal to each other

[–] [email protected] 18 points 1 day ago (1 children)

Equality in rust is value equality per default, that's what these traits are for. If you want to check pointer equality you'd use the std::ptr::eq function to check if two pointers are equal, which is rather rare in practice. You can also implement the PartialEq trait yourself if you need custom equality checks.

[–] [email protected] 1 points 21 hours ago (1 children)

I worked on software at one point that had at it's core a number of "modes" that it switched between. It was, at the time, in the process of migrating from enums and switch/case trees to an inheritance based system.

In practice this meant there was a single instance of "Mode" for each mode which used pointer equality to switch/case on modes like an enum.

To add a new mode (that did nothing) I think I had to change about 6 different places.

[–] [email protected] 2 points 19 hours ago

Not really related to the pointer thing, but Rust also has pattern matching based on Enums, as they're actually sum-types and not just numbers

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