this post was submitted on 05 Nov 2024
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Steam Deck

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$60, has capacitive joysticks, gyro, steam menu buttons, and 4 extra buttons. Fully supported in Steam Input.

However, no track pads or vibration.

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[–] [email protected] 103 points 1 week ago (7 children)

This is cool and all, but no rumble is kind of a deal breaker for me

[–] [email protected] 29 points 1 week ago (2 children)

Yeah, I was totally on board till I got to that part. What an absurd exclusion :/

[–] [email protected] 11 points 1 week ago (1 children)

Go figure. I usually turn rumble off.

[–] [email protected] 1 points 1 week ago (2 children)

yeah i don't see why excluding rumble would be a deal breaker. is it an immersion thing?

[–] [email protected] 1 points 4 days ago

I can't speak for anyone else, but I personally enjoy the feeling of the rumble.

[–] [email protected] 7 points 1 week ago* (last edited 1 week ago)

Rumble is an information tool, it's not just "haha, Brrr when shoot". It's incredibly useful in many ways, and also very much helps immersion. The rumble we have now is much more precise and varied than it was back in the n64 generation, especially with controllers like the ps5 dualsense. I have a Gulikit KK3 MAX and its rumble is amazing, with every feeling from small precise taps to arm-shaking explosions. And when a game has well designed rumble implementation, which many have now, it's just awesome. One genre of games that really shine is racing games, you feel everything, even different vibrations on different parts of the controller if for example your left tires are on dirt and right ones are on asphalt.

A good example just from the top of my head was when I played Pacific Drive, your car can break in many ways and I always noticed that one of my tyres had a flat from the rumble before I noticed it any other way, and knew which side it was on just from the feeling.

[–] [email protected] 3 points 1 week ago

Yeah. When the early PS3 controllers did it everyone agreed it was stupid and eventually they made the DualShock 3.

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