this post was submitted on 27 Oct 2024
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Max is a returning character but Chloe is not. Since players can choose which ending they picked from the original (which was realistically only one option unless you were a really selfish person, either kill millions of people or kill Chloe), and since Chloe is not a returning character, they needed to explain why Chloe is not there. It is either implied or directly stated (I havent played it so I don't know exactly) that Max and Chloe separated before the events of this latest game. Some of the LiS fanbase is taking this as some sort of erasure of a lesbian couple, when all it is is a way to explain why that character is not a returning character in the new game. They are taking it like it is a personal attack.
Maybe they should have just killed Chloe anyway offscreen instead. That character was a really bad person and a nuisance to society in the original game, even though I liked her as a character in the game. She has been very problematic to the game's fanbase, where a minor option in the original game spawned this very loud group of people saying that minor option equated to the only acceptable canon storyline for the game. The community is honestly very annoying about it.
The Max/Chloe shipper community, I completely agree. I'm a huge fan of the game series but I kinda blame that group for LiS2 not being super successful, and I would have loved a 3rd one with that kind of scope!
I love LiS1 but found the second one to be... not as good. I just enjoyed the redoing time mechanic a lot more than telekinesis. I've yet to play the third one despite owning it. I should probably do that.
I tried the first one, but as I love to min-max in games this was super stressful for me to play the "optimal" way, then I looked up the decisions and then after some hours I thought, if I look up the whole game in some guides, I am probably not the target audience. Now I have way more fun with factorio.
omg I'm kinda the same. I always need to know the consequences of every decision to try to get the best possible outcome. And then I get frustrated or annoyed with a game.
With LiS1, it came out as episodes so it wasnt possible to know the consequences of every decision beforehand and I was forced to make decisions based on limited information. This ended up leading to some happy surprises I probably wouldn't have experienced otherwise.
I've found that I tend to enjoy things a lot better if I just play it through blind at least one time. Trying to min-max everything has been a tough habit to break though.