this post was submitted on 16 Oct 2024
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[–] [email protected] 5 points 1 month ago (1 children)

Can you name the format you’re using to store 1:54:48 of music in 4.72 MB?

[–] [email protected] 12 points 1 month ago (2 children)

Those are SPC files, and that particular example was one rip of Final Fantasy VI (III)'s soundtrack.

Unfortunately, it only handles music embedded in Super Famicom/Super Nintendo games. To convert your own music to SPC, you'd have to rewrite it for the SNES sound chip.

[–] [email protected] 14 points 1 month ago (1 children)

Also, it might be worth noting that Strawberry does support SPC AND VGM files since 2022.

[–] [email protected] 5 points 1 month ago (1 children)

Why don't they advertise these things? Can they be bothered to list all the formats they support somewhere?

[–] [email protected] 7 points 1 month ago

Yeah it is interesting how they don’t advertise it. Who knows what else they have lol

[–] [email protected] 2 points 1 month ago (1 children)
[–] [email protected] 5 points 1 month ago* (last edited 1 month ago)

The even more efficient example was Mega Man 3. The standard rip format for NES music is far more efficient but also far more complex, requiring specialized skills to rip instead of a copy of ZSNES and a fast finger on the F1 button.

Edit: the standard rip format for NES music is NSF, but an expanded version NSFe is better if you can get it because it supports metadata like song names and lengths.