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submitted 8 months ago by [email protected] to c/[email protected]
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[-] [email protected] 10 points 8 months ago

I think they exclude some unicode characters from being use in identifiers. At least last I tried it wouldn't allow me to use an emoji as a variable name.

[-] [email protected] 2 points 8 months ago

Another guy just posted emojis in their code in the comments no idea if it actually works

[-] [email protected] 8 points 8 months ago

That code was C++ or something like that. Not GDScript.

I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren't allowed to use emojis in identifiers.

[-] [email protected] 4 points 8 months ago

Ah I’m unfamiliar with most languages I just use python and random others for personal projects

[-] [email protected] 1 points 8 months ago

Coding must be a nightmare if you’re choosing programming languages at random 😱

But you must also be learning quite a lot.

[-] [email protected] 1 points 8 months ago

I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust

[-] [email protected] 3 points 8 months ago

There's probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like _👍 will probably work.

this post was submitted on 11 Oct 2024
858 points (98.2% liked)

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