this post was submitted on 07 Oct 2024
104 points (97.3% liked)
Starfield
2861 readers
12 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I laughed at first, but then I realized I'd have found Starfield vastly more interesting if weird stuff like this happened all the time on purpose and they leaned into it with small quests. This one bug delighted me more than any of the actual quests I can remember at this point.
It almost feels like Starfield was ambitious in the wrong ways. Bethesda trying to aim for Disco Elysium-ish oddness might not have turned out great, but I think it would have made more of a lasting impression.
It would have been fine. Just tie it into the story. Shiny electronics, fancy modules, buggy code and lowballed software coding.
"Captain, the system seems to be experiencing... I'm sorry, Captain, your luggage was just ejected into the upper atmosphere..."
QUEST: System Shocked
Find the bug in the system. Bring your flyswatter. A BIG flyswatter.
Serious graphics and a fun game design set in a universe that feels serious with an underlining of sillyness.
I mean those kinds of things arent atypical in elder scrolls and fallout. It gives the world a little flare to it if done right.