this post was submitted on 05 Oct 2024
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Is that good, though? I don't want realistic and challenging AI opponents, at least not most of the time. It works for a 1v1 fighting game, but you don't want every enemy in Diablo being a smart, human-like entity capable of min/maxing their build and acting with real self preservation. You want them to act as a pincushion so you can test if your build is doing good damage and to watch them pop like so much bubble wrap.
So yeah, for 1v1 fighting games I want a human, but that's not an intrinsically better solution than a "dumb" AI. It's the opposite of that in most games, I'd say.
Not in Diablo, but in strategy games or stuff like MOBAs or shooters? Yeah, I do