This is where the argument that piracy is also preserving games stands up. Although, it begs the question why games developers do not properly archive their software.

you are viewing a single comment's thread
view the rest of the comments
[–] 52 points 3 years ago (3 children)

Watch it get found by an employee in a personal backup and then later get fired (like what happened with Toy Story 2) or get into trouble for "inappropriate copying of company property" or something similiar

  • source
  • hideshow 6 child comments
  • [–] 67 points 3 years ago (4 children)

    I mean, the woman who had the toy story 2 backup did get fired like 25 years later. That is a quarter of a century.

  • source
  • parent
  • hideshow 8 child comments
  • [–] 11 points 3 years ago (1 child)

    Wait, she was fired like over 20 years later. How are those events even connected?

  • source
  • parent
  • hideshow 2 child comments
  • [–] 13 points 3 years ago (1 child)

    Yeah. I mean credit where credit is due, but saving a project once doesn't give you a lifetime get out of future screwups pass. It might give you leniency on the next few projects you worked on, but it's been years at this point.

  • source
  • parent
  • hideshow 2 child comments