I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[–] 30 points 3 years ago (6 children)
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  • [–] 2 points 3 years ago (2 children)

    What I nightmare of a game that was

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  • [–] 2 points 3 years ago (1 child)

    Hey! The first half was actually really good. The second half didn't happen.

    Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.

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  • [–] 2 points 3 years ago

    The early God of War games were so unbelievably brutal for these. On harder difficulties, I would often master a boss only to have to retry it again a few more times because the quick time events to actually finish them off would be kicking my ass.

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  • [–] 2 points 3 years ago

    Ah a cutscene. Let me put my controller down, grab my drink an-

    "PUSH 'A', MOTHERFUCKER! DO IT NOW! DO IT! Aww, you fucked it up. Way to go idiot! Why did you think you could relax for even a moment?"

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