▲ 191 ▼ What game mechanics do you love and hate? (beehaw.org) submitted 3 years ago by MJBrune@beehaw.org to c/gaming@beehaw.org 248 comments fedilink hide all child comments I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
[–] NaoPb@beehaw.org 2 points 3 years ago (2 children) What I nightmare of a game that was permalink fedilink source parent hideshow 2 child comments replies: [–] r1veRRR@feddit.de 2 points 3 years ago (1 child) Hey! The first half was actually really good. The second half didn't happen. Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered. permalink fedilink source parent hideshow 1 child comment replies: [–] NaoPb@beehaw.org 1 point 3 years ago I agree. The game starts off really good. Too bad they made it like this. I will take your example and just pretend the second part didn't happen. permalink fedilink source parent
[–] r1veRRR@feddit.de 2 points 3 years ago (1 child) Hey! The first half was actually really good. The second half didn't happen. Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered. permalink fedilink source parent hideshow 1 child comment replies: [–] NaoPb@beehaw.org 1 point 3 years ago I agree. The game starts off really good. Too bad they made it like this. I will take your example and just pretend the second part didn't happen. permalink fedilink source parent
[–] NaoPb@beehaw.org 1 point 3 years ago I agree. The game starts off really good. Too bad they made it like this. I will take your example and just pretend the second part didn't happen. permalink fedilink source parent