this post was submitted on 20 Sep 2024
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[–] [email protected] 20 points 2 months ago (2 children)

Oddly? The game needs ram to store data like variables that the game generates, like physics simulations, among other game systems. The game's asset size alone doesn't really matter.

[–] [email protected] 9 points 2 months ago (1 children)

I know. That statement was weird. In just a few lines of code I can chew up all available ram on a machine.

[–] [email protected] 2 points 2 months ago

Which is you messing around, nothing professional. RAM leaks are a big bug.

[–] [email protected] 2 points 2 months ago (1 children)

Nah, most of the space is filled with textures in a graphical game. Which is odd in 2:1 RAM:disk ratio, since most of the textures are in ddx nowadays, a format the GPU can use 1:1. You can't really compress ddx.

[–] [email protected] 1 points 2 months ago (1 children)

They're taking ram, though not vram.

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

Still has to be put somewhere, for speed of access. Directly disk to vram would prkbably feel like the chunk loading in Kenshi (engine is old and devs were amateurs).