▲ 191 ▼ What game mechanics do you love and hate? (beehaw.org) submitted 3 years ago by MJBrune@beehaw.org to c/gaming@beehaw.org 248 comments fedilink hide all child comments I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
[–] kelvinjps@beehaw.org 30 points 3 years ago (4 children) puzzles mechanics in games that are not about them. permalink fedilink source hideshow 4 child comments replies: [–] SpoopyKing@lemmy.sdf.org 24 points 3 years ago (1 child) Or puzzles that are completely esoteric or unintuitive. Just replayed some of the Myst games, and it's like "oh ok I was stuck on this for 30min because the lever was on the other side of the map and there was literally no indication that it was related". That's just artificially inflating your game's difficulty, and it's lazy puzzle making. Boooo permalink fedilink source parent hideshow 1 child comment replies: [–] SeaJ@lemm.ee 1 point 3 years ago The Myst series of games had an unfortunate amount of unintuitive puzzles. Most games in that era that included puzzles did. permalink fedilink source parent [–] Nanokindled@beehaw.org 4 points 3 years ago I've been whining to everyone in earshot about all the puzzles in remnant 2 hahaha permalink fedilink source parent [–] RickRussell_CA@beehaw.org 2 points 3 years ago I'm looking at you, DiMA from Fallout 4 Far Harbor permalink fedilink source parent
[–] SpoopyKing@lemmy.sdf.org 24 points 3 years ago (1 child) Or puzzles that are completely esoteric or unintuitive. Just replayed some of the Myst games, and it's like "oh ok I was stuck on this for 30min because the lever was on the other side of the map and there was literally no indication that it was related". That's just artificially inflating your game's difficulty, and it's lazy puzzle making. Boooo permalink fedilink source parent hideshow 1 child comment replies: [–] SeaJ@lemm.ee 1 point 3 years ago The Myst series of games had an unfortunate amount of unintuitive puzzles. Most games in that era that included puzzles did. permalink fedilink source parent
[–] SeaJ@lemm.ee 1 point 3 years ago The Myst series of games had an unfortunate amount of unintuitive puzzles. Most games in that era that included puzzles did. permalink fedilink source parent
[–] Nanokindled@beehaw.org 4 points 3 years ago I've been whining to everyone in earshot about all the puzzles in remnant 2 hahaha permalink fedilink source parent
[–] RickRussell_CA@beehaw.org 2 points 3 years ago I'm looking at you, DiMA from Fallout 4 Far Harbor permalink fedilink source parent