this post was submitted on 16 Sep 2024
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No Man's Sky

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Potential new player here (it's on my wish list). From lurking on social media, I gather that the devs have released several significant updates recently, among them an overhaul of space stations ("Orbital"). I get that they are procedurally generated, which means that no two should be alike, but... how different are they?

I ask b/c, while this might sound silly, during my time in Elite Dangerous, one of my favorite things was approaching stations, lining up my ship with the entrance, avoiding collisions, dealing with all the different axes & what not, and then setting her down on the landing pads. (and then I wish I could get out of my ship and explore on foot)

With space stations being procedurally generated, do they still feel pretty same-y or are they unique enough to keep someone like myself entertained? The wiki page for the Orbital update promises a variety of space station interiors, just wondering if actual players would agree.

Also, does NMS have any sort of "advanced flight mode" where I can enjoy the challenge of steering my ship through the obstacles or is it basically fly within the vicinity of a space station and press X to auto dock?

Sorry for the barrage of questions. Thanks in advance!

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[–] [email protected] 4 points 2 days ago (1 children)

The interior of normal stations are identical. Ditto pirate stations. Ditto abandoned stations.

The exterior of standard, pirate, and abandoned vary considerably.

The space anomaly is unique.

Atlas stations are identical.

The significant variation in the game is planet side and your base/freighter building.

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (1 children)

Varied exteriors might be enough to keep my inner space station hunter entertained for a while anyway. Thanks for the intel.

[–] [email protected] 1 points 1 day ago

I have to say, the exteriors are amazing. Not quite to the same degree as Elite Dangerous, but still gorgeous.