this post was submitted on 16 Sep 2024
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No Man's Sky

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Potential new player here (it's on my wish list). From lurking on social media, I gather that the devs have released several significant updates recently, among them an overhaul of space stations ("Orbital"). I get that they are procedurally generated, which means that no two should be alike, but... how different are they?

I ask b/c, while this might sound silly, during my time in Elite Dangerous, one of my favorite things was approaching stations, lining up my ship with the entrance, avoiding collisions, dealing with all the different axes & what not, and then setting her down on the landing pads. (and then I wish I could get out of my ship and explore on foot)

With space stations being procedurally generated, do they still feel pretty same-y or are they unique enough to keep someone like myself entertained? The wiki page for the Orbital update promises a variety of space station interiors, just wondering if actual players would agree.

Also, does NMS have any sort of "advanced flight mode" where I can enjoy the challenge of steering my ship through the obstacles or is it basically fly within the vicinity of a space station and press X to auto dock?

Sorry for the barrage of questions. Thanks in advance!

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[–] [email protected] 8 points 1 month ago* (last edited 1 month ago)

Technically there's like 3 unique classes of station. The regular station that has one of 3 guild seats and one of 3 main races. This is most of the stations.Then the Outlaws stations, they might be some variation but it's trivial. And the abandoned stations. Some of the more difficult planetary systems don't have a space station.

And then there's the Atlas stations and the Anomaly Station. The Atlas stations are generally the same but the Atlas usually looks different and the word gifts can make the white lights spread out differently.