this post was submitted on 14 Sep 2024
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[–] [email protected] 35 points 2 months ago (9 children)

Is ~20k and dropping daily players enough to warrant a live service model? 🤔

[–] [email protected] 35 points 2 months ago* (last edited 2 months ago) (4 children)

Didn't they make 10-100s millions of dollars on this? Pays a lot of salaries while you make new paid content.

EDIT : They made at least 12 million sales on steam, and had 7 million players on Xbox, which may be Gamepass, but still makes them money.

So at $30, that's 66million from steam minus 30% for steams cut, so they banked 44 million at least.

They can pay 440 devs 100k for at least a year. I assume their team is a bit smaller than that, so they likely have years of runway. Linkedin lists size as between 50-200 in japan, so that likely means they are making $50-70k, and there are likely more than 100 devs. I would guess they have a 4 year runway from Steam sales, and maybe 1-2 year from Gamepass.

They got some time to think.

[–] [email protected] 14 points 2 months ago (2 children)

According to their careers page, they have about 60 employees. And, knowing japanese game dev salaries, a lot of those devs (excluding senior devs) probably make around 30-50k a year depending on seniority unless it's a unicorn company.

[–] [email protected] 8 points 2 months ago* (last edited 2 months ago)

Yeah...that changes the numbers. More like 10-20 years to do just about anything.

Somehow the urgency just drains right out of this for me.

[–] [email protected] 2 points 2 months ago

Iirc they started paying their devs waaaay more after the game sold a ton.

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