Design principles for a time machine
Yes, a real, proper time machine like in sci-fi movies. Yea I know how to build it, as this design principles document will demonstrate. Remember to credit me for my pioneering ideas when you build it, ok?
- Feasibility: if you want to build a time machine, you will have to build a time machine. Ideally, the design should break as few laws of physics as possible.
- Goodness: the machine should be functional, robust, and work correctly as much as necessary. Care should be taken to avoid defects in design and manufacturing. A good time machine is better than a bad time machine in some key aspects.
- Minimize downsides: the machine should not cause exessive harm to an unacceptable degree. Mainly, the costs should be kept low.
- Cool factor: is the RGB lighting craze still going? I dunno, flame decals or woodgrain finish would be pretty fun in a funny retro way.
- Incremental improvement: we might wanna start with a smaller and more limited time machine and then make them gradually bigger and better. I may or may not have gotten a college degree allowing me to make this mindblowing observation, but if I didn't, I'll make sure to spin it as me being just too damn smart and innovative for Harvard Business School.