this post was submitted on 31 Aug 2024
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[–] [email protected] 15 points 8 months ago (5 children)

I really hope you don't know about this 4GB limit specifically because you've run up against it while doing anything real-world.

[–] [email protected] 6 points 8 months ago (3 children)

Canvas code can get out of hand very quickly if not done right

[–] [email protected] 1 points 8 months ago (2 children)

I've made exactly two projects that utilized canvas, both of which I "released" in a sense. One contains 248kb of JS code and the other contains 246kb. That's before it's minified.

So I guess that means I did my canvas code right. Lol.

(Unless you meant 3d canvas or WebGL stuff with which I haven't played.)

[–] [email protected] 2 points 8 months ago

Code size isn't really related to how much graphics data you're throwing in RAM

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