this post was submitted on 27 Aug 2024
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[–] [email protected] 1 points 3 months ago

True, though for most game/graphics developers you're never interfacing directly with the graphics API, you'll let your chosen engine/library do the heavy lifting.

It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.