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NVIDIA Transitions Fully Towards Open-Source GPU Kernel Modules | NVIDIA Technical Blog
(developer.nvidia.com)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
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Original /r/linux_gaming pengwing by uoou.
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Both of them have their own issues, but historically, Nvidia have been considerably worse, because they not only required a proprietary driver, but also adamantly refused to support certain features, crippling the functionality of a lot of compositors.
Today, I'm having zero issues with an Nvidia card, on Kwin/Wayland. Everything that runs in native Wayland runs flawlessly. Games through Xwayland run great too, now that explicit sync is actually there.
Worth noting that I don't have a VRR display, and don't have a card that supports frame generation. The latter just is not implemented at all, and the I've heard there are issues with the former
I do have issues with VRR on my AMD gpu too though, so that's not strictly exclusive to nvidia.
https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no-you-cant-make-an-open-source-hdmi-2-1-driver/
Is why I can’t use AMD. My primary display is a TV. Yea, there are large monitors with Display Ports, but they didn’t exist until recently and most if not all are inferior to a high quality TV in picture quality.
cant you just use a DP to HDMI adapter to get hdmi out?
Unfortunately not. Seems like an obvious fix, but you lose features, if it even works at all.
AMD has been open source since late 2017?
Not what I meant. I've reworded the original post to clarify