this post was submitted on 18 Jul 2024
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Thank you so much for your question! I've used this system myself for a while, most recently this past weekend, so it works well for me. Let's talk about two different levels: Session and Campaign.
For session prep, I make cards similar to the ones I showed on the video. Anything that makes logical sense to chunk, I create a card for it. They are likely encounters that will play out, locations that the PCs would be exploring, or info drops or reveals I want to provide. So if my WIP limit is 3, my players are exploring a cave (one card for the cave), they found an NPC they are interrogating (one card for info drop), I know I could possibly accommodate one scene split, say if a party member chooses to move to a different location (another card for that). But if more ideas come out all at once, it triggers me to finish a situation/card first, say the lore drop, so I can pull a new card.
For campaign planning, this is where the plot points would go. I have user stories for active quests. If my WIP limit is 3, then I don't start new story lines until I bring an existing one to a satisfying stopping point.
If possible, would you mind commenting on the video too? It really helps out a lot for fledgeling channels like mine.