this post was submitted on 14 Jul 2024
21 points (100.0% liked)

boardgames

5853 readers
1 users here now

Everything boardgames

Please stick to English for posts and comments

founded 1 year ago
MODERATORS
 

I just played a round of Machi Koro with a friend, and at a certain point, he was far behind. He didn't have many buildings that grant money on other people's turns, and the rest of us had also purchased a lot more red buildings than him.

I'm looking for ideas of house rules that make help provide some sort of catch-up mechanism if you're far behind. Do any of you have any tips?

If it matters, we usually play with the Harbor expansion, but are willing to play without it as well. We're already considering it because of how extreme the Tuna Boat can be.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 4 months ago* (last edited 4 months ago) (2 children)

It is the same as the 5/5/2 variant for the original game, right?

[–] [email protected] 1 points 4 months ago

I'm not familiar with 5/5/2, but I suspect it probably is.

MK2 is: (Lol, not to be confused with Mortal Kombat)

5 different cards <7, 5 different cards >6, and 5 different attractions, all available for purchase at all times.

[–] [email protected] 1 points 4 months ago

Thanks for that link! That does seem very similar to what I read about in Machi Koro 2, and I think we will definitely try it the next time we play.