this post was submitted on 16 Jul 2024
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Escalating timers are an antipattern. It punishes anyone who looks away for more than thirty seconds - and thirty seconds per click is not exactly a brisk pace for maintaining attention.
Other than that, good shit, well done. Undo was a welcome surprise. Ditto the repetition prevention.
No wait, one other thing. (Complaint sandwich!) Scaling should be in integer powers. Everything but fully-zoomed-out and extremely-blown-up looked lumpy and distracting. Especially with all the pixel art going on.
I think I agree on the cooldowns. Often times I wanted to step away and let the pixels accumulate, but it's hard to resist when you realize you'd be missing out on double or triple the amount of pixels you could be placing. If the goal was to reward the player for actively placing pixels, all I can say is it didn't feel very rewarding.
I kinda disagree about the integer scaling. 1x to 2x zoom is a very big shift without any in-between. It would also feel strange on pinch-to-zoom on mobile without in-between. I think instead it could snap to an integer scaling, or have a zoom slider that works to integer scaling. Overall though I agree, having a way to snap into integer scaling makes the pixel art look better
Have whatever between 1x and 2x, but the desktop scroll-wheel options cannot be 1x, 1.6723x, πx, and so on.