this post was submitted on 21 Jun 2024
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Game Development
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I think a compromise could be that developers would have to open source their games if they drop support, like entire support not just maintenance mode, so that the community can maintain them from then on. They could still have some sort of licensing to ensure the code isn't used for something else or the product used for profit (this would not include something like maintenance cost for online titles so that community ran servers could be paid for).
Not only games, this should be for all products. Especially physical ones, because they are actual pollution.
Anti Commercial-AI license
If you think all products should be open source, you might like this other article I wrote about making aircraft open source.
And then the developer goes out of business or gets bought by 15 other companies, with the rights to the game being so muddy it's not even funny anymore.
It's unfeasible. Not one serious publisher will let their game be open source for fear of reverse engineering, copycat games, using engines that a company has worked on for years, etc.
If users have to agree to every bullshit license terms then I'm sure companies can do so too when it comes to some open source license that would give them legal liabilities over those who breach those terms. This is not unfeasible at all, just has to be done on a legislative level that would enforces it. The EU has done quite a few regulations for the consumer so I don't think it is out of question. But I do think it is unlikely because video games are like an enigma to most politicians and still kinda stigmatized within older generations especially.
Nah, because then the question becomes "what if all software is open source". It's a mad man's dream, nothing more. No publisher would agree to it.
If it were EU law they'd have to, or forsake the entire EU market.